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Welcome to the Future:
"From imagination to Implementation"

ANYWHERE DOOR

Samsung TV

"Beyond Ruins, Beyond Time:
Into the Heart of Ancient Civilizations through Virtual Reality"

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Anywhere Door is an immersive AR/VR platform that reimagines how people explore and learn about historical monuments. Developed as part of my Creativity and Innovation module, this project aimed to bridge the gap between technology and cultural heritage, making learning both engaging and accessible.

PROBLEM STATEMENT

Historical monuments are rich in culture and knowledge, yet they often remain out of reach—locked behind textbooks and limited access. Traditional methods fail to capture their depth, making them hard to explore and engage with. By embracing immersive technology, we can transform how people experience history—making it interactive, accessible, and unforgettable.

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Project Objective

  • Makes historical learning engaging and interactive

  • Overcomes accessibility barriers to monument exploration

  • Provides historically accurate and educational experiences

  • Integrates seamlessly into diverse user contexts—students, teachers, and enthusiasts alike

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Team and My Role

Our team included UX Design students. My role was Interaction Designer and UX Researcher—leading user research, defining VR interaction principles, crafting storyboards and scenarios, prototyping the AR/VR experience, and ensuring an accessible, inclusive design.

Kick-off

This project began with a brainstorming session focused on "enhancing education through technology." We explored the challenge of transforming history learning with immersive experiences and set goals to:

Make history tangible and memorable

Connect users to cultural heritage through virtual exploration

Build an inclusive and user-friendly platform

Stakeholder Communication

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Students

Students studying history who want interactive, dynamic learning

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Educators

Teachers and educators seeking inclusive tools for their classrooms

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Travel Enthusiasts

Tourists and enthusiasts looking to explore monuments remotely

Methods & Process

The design process followed for the Anywhere Door project was user-centered and iterative, focusing on understanding user needs and delivering an impactful solution. It involved five key stages:

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User Research

Lack of Engagement: Users found traditional learning methods boring and disconnected, craving interactive, dynamic ways to experience history.
Accessibility Challenges: Many users faced barriers—geographical, physical, or technological—that limited their ability to explore monuments.

Competitor Analysis

Virtual Vacation:
Strengths: Diverse experiences, user engagement.
Weaknesses:
Limited realism, content depth.
Opportunities:
Collaborations, educational partnerships.
Threats:
Competition, technological advances.

Google Heritage:
Strengths: Vast resources, global reach.
Weaknesses:
Accessibility, privacy concerns.
Opportunities:
Expanding features, collaborations.
Threats:
Competition, regulatory challenges.

DW.com:
Strengths: Credibility, global audience.
Weaknesses:
Limited interactivity, lack of immersive experiences.
Opportunities:
Integration, collaborations.

Cyark.com:
Strengths: Heritage preservation focus, high-quality scans.
Weaknesses:
Limited interactivity, niche audience.
Opportunities:
Collaboration, education integration.

Aug Traveler:
Strengths: Augmented reality focus, user engagement.
Weaknesses:
Limited VR features, content variety.
Opportunities:
Expansion into VR, collaborations.

Unimersiv.com:
Strengths: Educational focus, user-centered design.
Weaknesses:
Limited content, market recognition.
Opportunities:
Content expansion, educational partnerships.
Threats:
Competition, funding constraints.

Learning: Limited interactivity, lack of immersive experiences, & user friendly are few weakness these apps have which can be incorporated in Anywhere Door.

Synthesis

Lotus Bloom

"Enhancing Education and Accessibility for Historical Monuments"

Education

Visual learning
Interactive
Education
Quiz
Self guided virtual tours
Cultural importance
Immersive Experience
Peer Interaction
Interest based recommendation
Virtual field trip
Feedback and surveys
Engaging content formats
Real world application
Personnalised learning paths
Interactive challenges
Multisensory experience
AR VR Solution

Connect to student interest

Connect to student interest
Accessibility
Culture
Virtual events
Cultural introduction
Interactive activities
Immersive Heritage
Connecting generations

Cultural enrichment

Experience

Shared learning

Culture
Connect to the real world
Connect to the real world

Learn from others

Learn from others
Emerging technologies
Expert interviews
Collaboration
Best practices
Case studies
News
Feedback
International models
Tourism
Tourism
Historical context
Geographical limitations
Global access
Adventure
Remote exploration

Experiencing history

Virtual travel

Time travel experience

Accessibilty
Historical context
Augmented Reality
Community engagement
Geographical limitations
Global access
Scannable QR codes
Adventure
Remote exploration
Experiencing history
Geo location Services
Sustainability initiatives
Real time data updates
On site learning experience
Interactive maps
Virtual travel
Time travel experience
Role playing scenarios
Storytelling Narratives
Gamification elements
User generated content
Virtual tours
Role playing scenarios
Surprising Facts
Exploration challenges
Make it exciting
Make it exciting

We used the Lotus Blossom technique to expand and organize ideas for the Anywhere Door experience. Starting with our core challenge—making historical learning immersive and accessible we branched into sub-themes like Interactive Education, Virtual Tours, Cultural Appreciation, and Accessibility. This structured method helped us explore multiple angles, from gamification to social sharing

Mind Mapping to extract key pain points and opportunities

This mind map outlines the multidimensional approach to enhancing engagement with historical monuments through technology and innovation. It highlights key focus areas like interactive education, virtual tours, and cultural appreciation, addressing challenges like accessibility barriers and limited insights from traditional methods.

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Persona Development

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VR Principles

This section explores the core VR design principles that shaped the Anywhere Door experience.  We highlight accessibility, immersion, and interaction guidelines to create an engaging virtual heritage journey.

360 View

UI View

3600 x 1800

1200 x 600

The full width of the projection represents 360 degrees horizontally and 180 degrees vertically.
We can use this to define the pixel size of the canvas: 3600 × 1800

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Ergonomics : While designing VR interfaces, aiming for innovation is natural, but overly complex designs can cause user fatigue during prolonged use. The following diagrams highlight ergonomic zones for comfortable interaction within the VR environment."

In VR, image quality decreases towards the screen edges due to lens distortion, making objects appear blurry. To ensure a comfortable experience, critical content and interactive elements should be placed in the central focus area for clear visibility and ease of interaction."

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Synthesize

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ORBITRON

Orbitron Font’s sleek and geometric design gives a modern and futuristic look to any project. It is particularly suitable for technology, science, and space-themed designs.

Font style

Type

Size

Aa

Medium

24

Aa

Regular

14

Aa

Light

12

#D562C1

#ECC1EE

#E4DEF8

#ACA1E6

#615499

COLOR THEME:

FONT STYLE:

PURPLE IS ASSOCIATED WITH IMAGINATION

This color palette feels both familiar and mysterious, a theme that is commonly associated witH digital worlds and universes.

Screens

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Continue Tour

Colosseum

Pyramids of Giza

85%

60%

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Search

Newly Added

Top Rated

Favorites

Medieval Marvels

Modern Icons

Ancient Wonders

Profile Image

John Snow

Settings

Explore by Region

Explore by Era

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Home Screen

Monument Selection Screen

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Continue Tour

Colosseum

Pyramids of Giza

85%

60%

Medieval

Search

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Palace of Versailies

VR

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St. Peter’s Basilica

VR

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Placeholder 1

This is a two line title

Taj Mahal

VR

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Settings

Profile Image

John Snow

Ancient

Medieval

Modern

Favourite

Top Rated

Monument Detail Screen

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Make the table closer and a bit bigger
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Continue Tour

Colosseum

Pyramids of Giza

85%

60%

Taj Mahal

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Location: Agra, India
Built: 1632–1653 CE
Architectural Style: Mughal Architecture

The Taj Mahal is an ivory-white marble mausoleum built by the Mughal Emperor Shah Jahan in memory of his beloved wife Mumtaz Mahal. Widely regarded as one of the most beautiful buildings in the world, it is a symbol of eternal love and an architectural masterpiece. The monument combines elements from Persian, Indian, and Islamic architectural styles, with intricate carvings, inlaid precious stones, and a serene reflecting pool enhancing its beauty.

Fun Fact: The Taj Mahal changes color depending on the time of day, glowing pinkish in the morning, white in the afternoon, and golden under moonlight.

Search

Portal View

Immersive
Tour

Settings

Profile Image

John Snow

Medieval

Angkor Wat

St. Peter’s Basilica

Notre-Dame Cathedral

Hagia Sophia

Leaning Tower of Pisa

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Ar.png

Back

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Minarets of the Taj Mahal

Location: Four minarets, one at each corner of the main platform.
Height: 40 meters (131 feet) each.
Purpose: The minarets were designed to be both decorative and functional. Traditionally, minarets in Islamic architecture are used for the call to prayer, but in the case of the Taj Mahal, they primarily enhance the monument’s aesthetic symmetry.

Rotate

Immersive
Tour

Portal View ( AR Model )

Immersive Tour ( VR Expereince )

Vr
Screenshot (17) 1
Mask group

Timeline

1864

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LEARNINGS

User-Centered Design Matters: Understanding the needs of diverse user groups like students, tourists, and educators is critical to creating an inclusive and engaging solution.

Power of Immersion: AR/VR technology has immense potential to revolutionize how we experience historical monuments, making learning more interactive and memorable.

Balancing Innovation and Simplicity: While advanced features are exciting, ensuring accessibility and ease of use is key to reaching a broader audience.

Preserving Heritage Digitally: Combining technology with historical accuracy fosters both education and the conservation of cultural heritage for future generations.

Iterative Development: Prototyping and user feedback are essential in refining the solution to align with user expectations and resolve pain points effectively.

Anywhere Door bridges the past and the future by revolutionizing how we experience and learn about historical monuments. Through innovative AR/VR technology, it fosters cultural appreciation, enhances accessibility, and transforms education and tourism into immersive, engaging experiences. This project stands as a testament to the power of design and technology in preserving heritage and connecting generations, ensuring that the stories of our history remain vibrant and impactful for years to come."

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